Tuesday, July 24, 2012
New Player yet again
We have reason to welcome yet another new player to our game, one who has opted to play something heretofore unseen in our group: A dorf. I'd like to elaborate on his character's persona, but as Pathfinder has been delayed this week, it'll have to wait until Thursday. Our new player will be playing a Dwarf Fighter with a focus on AC. Most of the other players are glass cannons, so he could prove invaluable.
Wednesday, July 11, 2012
A long recap of the last 2 sessions.
A few familiar faces have been showing up in the game as of late.
The PCs have just been rooting around for a cavern they believe to be filled with supplies that Cadmus and his group have been storing for safekeeping. They've made this assumption because one night they were attacked by a goblin and Cadmus's Homunculus, which was carrying a map to this supposed storeroom.
They've also used this opportunity to resupply on various...well, supplies, thanks to a town being fairly close to this place, and have been asked by the general store owner to do a little digging and help her find out who robbed her a few months back. Following a tip from said store owner's daughter, they climb up a mountain to meet with an old hermit that supposedly collects gossip. The only thing they know about this guy is that his name is Montague.
Near the top of the hill, there is a bit of a cave that could be used as a den. They investigate this spot and see a gigantic sleeping dragon, who lets out a loud roar. The following exchange occurs.
The Monk: Oh crap! I-I hide off to the side of the cave!
Norn: I hide on the other side!
Tyr: I activate my invisibility and walk to the edge of the cave.
DM: The dragon takes a step outside, looks straight at Norn, turns and looks to the other side of the cave and sees The Monk, and then gives a shuffling motion that vaguely reminds you of shrugging.
Dragon: Mornin!
THE WHOLE TABLE: *uproarious laughter*
Sure enough the dragon is indeed the Montague they were told to find, and he's more than happy to hear them out and tell them what he knows in exchange for a few apples, which are dirt cheap in town.
Meanwhile, Shady elects to visit the storeroom to see if he can nab some treasure. He walks into the place and immediately sees a goblin charging at him, only to break a trip wire on the way. The goblin looks up at him in horror, then a wooden spear flies from seemingly nowhere to impale the thing through the chest. It spends it's last moments coughing blood in wretching agony.
Shady elects to wait for the others before exploring further.
Meanwhile, shopping and other stuff happens with Montague, and eventually they discover the burglar, resolving the sub-plot while Shady is about ready to tear their hair out waiting. Shady and the others FINALLY go ahead and get back to the storeroom, where they immediately take the branching path that leads directly to the most powerful monster in there, which happens to be a hydra. To be perfectly honest, this fight went actually really well. It was a decent challenge that resulted in some rather serious wounds on some characters, and they thought through it like a group, working together as a team should. I was actually really really impressed.
Anyways, they clean up the rest of the enemies in the place like it's nobody's business, and find a magic sword or two (I LOVE making really neat descriptions of these things, something I'll likely go into detail on later) and a few potions, treasure, standard stuff. They go outside and find that, sure enough, the whole thing was a trap. Cadmus is there with a whole squadron of bugbears, and he's gloating like his life depends on it. Suddenly, there's an explosion in the distance. A few moments later, half of the squadron is downed and off in the distance, the PCs see a ship that they all recognize immediately. The Blue Dragon, a ship owned by the PCs good friend Gonrin Weeve, has shown up for the first time in about 7 sessions. They can hear him shouting something, but can't really make out what it is. They quickly sweep up the remains of the group, killing Cadmus in the process, and soon set off to the wretched hive of scum and villainy that is the city of Corentyn.
The PCs have just been rooting around for a cavern they believe to be filled with supplies that Cadmus and his group have been storing for safekeeping. They've made this assumption because one night they were attacked by a goblin and Cadmus's Homunculus, which was carrying a map to this supposed storeroom.
They've also used this opportunity to resupply on various...well, supplies, thanks to a town being fairly close to this place, and have been asked by the general store owner to do a little digging and help her find out who robbed her a few months back. Following a tip from said store owner's daughter, they climb up a mountain to meet with an old hermit that supposedly collects gossip. The only thing they know about this guy is that his name is Montague.
Near the top of the hill, there is a bit of a cave that could be used as a den. They investigate this spot and see a gigantic sleeping dragon, who lets out a loud roar. The following exchange occurs.
The Monk: Oh crap! I-I hide off to the side of the cave!
Norn: I hide on the other side!
Tyr: I activate my invisibility and walk to the edge of the cave.
DM: The dragon takes a step outside, looks straight at Norn, turns and looks to the other side of the cave and sees The Monk, and then gives a shuffling motion that vaguely reminds you of shrugging.
Dragon: Mornin!
THE WHOLE TABLE: *uproarious laughter*
Sure enough the dragon is indeed the Montague they were told to find, and he's more than happy to hear them out and tell them what he knows in exchange for a few apples, which are dirt cheap in town.
Meanwhile, Shady elects to visit the storeroom to see if he can nab some treasure. He walks into the place and immediately sees a goblin charging at him, only to break a trip wire on the way. The goblin looks up at him in horror, then a wooden spear flies from seemingly nowhere to impale the thing through the chest. It spends it's last moments coughing blood in wretching agony.
Shady elects to wait for the others before exploring further.
Meanwhile, shopping and other stuff happens with Montague, and eventually they discover the burglar, resolving the sub-plot while Shady is about ready to tear their hair out waiting. Shady and the others FINALLY go ahead and get back to the storeroom, where they immediately take the branching path that leads directly to the most powerful monster in there, which happens to be a hydra. To be perfectly honest, this fight went actually really well. It was a decent challenge that resulted in some rather serious wounds on some characters, and they thought through it like a group, working together as a team should. I was actually really really impressed.
Anyways, they clean up the rest of the enemies in the place like it's nobody's business, and find a magic sword or two (I LOVE making really neat descriptions of these things, something I'll likely go into detail on later) and a few potions, treasure, standard stuff. They go outside and find that, sure enough, the whole thing was a trap. Cadmus is there with a whole squadron of bugbears, and he's gloating like his life depends on it. Suddenly, there's an explosion in the distance. A few moments later, half of the squadron is downed and off in the distance, the PCs see a ship that they all recognize immediately. The Blue Dragon, a ship owned by the PCs good friend Gonrin Weeve, has shown up for the first time in about 7 sessions. They can hear him shouting something, but can't really make out what it is. They quickly sweep up the remains of the group, killing Cadmus in the process, and soon set off to the wretched hive of scum and villainy that is the city of Corentyn.
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